MAnagement Game at NUS)

- A Simulated Environment for Decision Making

( Listed on SGX)

Watch Multimedia Presentations (Various Languages) On MAGNUS

Learn how MAGNUS is used to support a course on DSS

Read some students' feedback on MAGNUS

Walk through the Player's Interface (LAN version)

Learn more about managemange games

You may learn more from:
The Society of Simulation and Gaming of Singapore


Acknowledgement:

This project was partially supported by the NUS research grant RP611/86.


Reports and Publications:

  • Ang Wee Woon (2007), Data visualization Support on Feedback Learning in MAGNUS, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Lin Qiuyu (2007), Scenario Generation for Business Simulation, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Pham Hong Son (2007), MAGNUS Net, A Learning Space for Decision Technologies, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Yeo, G K and Wang, W (2006), Knowledge-based Support in Simulation Games, Abstracts and Papers of the 37th Annual Conference of ISAGA, July 3 - 7, St Petersburg, Russia, p. 97-99 (Extended Abstract). [Online: Paper]

  • Luu Trung Kien (2006), An Ontology-based search engine in MAGNUS, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Lee Chi Lih, Gerard (2006), Web-based Scenario Generation for a cyberGame, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Tang Qing Xiong (2006), Administrative Support on Players' Feedback in a Simulation Game, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Yeo, G K, Lim W W K and Leow Z Y (2005), Administrative Scenario Generation for a Simulation Game, Proceedings of ISAGA 2005, June 29 - July 1, Atlanta, Georgia, USA. [Online: Paper]

  • Yeo, G K and Guo, Y Y (2005), Learning Objects in Simulation Games, Proceedings of ISAGA 2005, June 29 - July 1, Atlanta, Georgia, USA. [Online: Paper]

  • Lim, Wei Kwan Winston (2005), Scenario Generation for Business Simulation Games, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Vuong, Thi Minh Hien (2005), A DSIC support for a CyberGame, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Guo, Yuyu Juslin (2004), Learning Objects for CyberMAGNUS, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Leow, Zheng Yu (2004), Administrative Scenario Generation for Simjulation Games, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Yeo, G K (2004), Scenario Development in eLearning Simulations, Workshop in GCEET 2004, Singapore Polytechnic, May 2004. [Online: Slide pdf]

  • Chen, X and Yeo, G K (2004), Managing Knowledge in a Business Simulation Game, PACIS 2004, Shanghai, China.

  • Chen, X and Yeo, G K (2004), Using Scenarios in Business Simulation Games, ISAGA 2004, Munich, Germany. [Online: Paper]

  • Yeo, G K and Chen X (2004), Developing Scenarios in eLearning Simulations, ICCE2004, Melbourne, Australia.

  • Chua, Hui-Min Cindy (2004), A Study of Cross Cultural Impact on Decision-Making in a Multiplayer Game, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Tushar, Jain (2003), Cross Cultural Impact on Virtual Team Performance, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Low, Jia-Xin Kevin (2003), Managing Scenarios in Simulation Games, Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Lua, Tse Min and Yeo, Gee Kin (2003), Scenarios in Simulation Games, Proceedings of ISAGA 2003, Chiba, Japan, August 25-29, 2003, p 753-760. [Online: Paper]

  • Lua, Tse Min (2003), Scenario Management System for Simulation Games, M.Sc. Thesis, School of Computing, National University of Singapore.

  • Ichikawa Arata, Ryu Aurora, Nakamura Mieko and Yeo Gee Kin (2003), Building a Gaming Platform for Research into Cross-cultural Study in Decision-making: The Current Development Status of MAGNUS" (In Japanese), The Journal of Ryutsu Keizai Universi ty, Vol 38, No 1, p 41-46, July 2003.

  • Cheng, Lin (2003), "Cyber MAGNUS, An Internet Game", Honours Year Project Report, Department of Information Systems, School of Computing, National University of Singapore.

  • Gerrit K. Janssens, Frank Bostyn, Kenneth Sorensen, Yeo Gee Kin (2000), "Practical Experience with the Magnus Management Game in an Educational Environment with Business Students", Proceedings of The Second International Conference of Simulation, G aming, Training and Business Process Reengineering in Operations, Riga Technical University, Riga, Latvia, September 8-9, 2000, page 294-297

  • Yeo, G. K. (1999), "Some Reflections on Using IT in IT Teaching", Advanced Research in Computers and Communications in Education, (Proceedings of ICCE'99), Ed. G Cumming, T. Okamoto, L. Gomez, Vol. 2, pp. 35-42.

  • Yeo, G. K. (1999), "Magnetized by MAGNUS", Simulation & Gaming, Vol. 30, No. 3, pp. 385-392.

  • Yeo, G. K., and Tan, S. T. (1999), "Toward a Multilingual, Experiential Environment for Learning Decision Technology", Simulation & Gaming, Vol. 30, No.1, pp.70-82.

  • Yeo, G. K. (1998), "Simulation and Gaming in Learning IT", in Proceedings of ICCE'98, Vol. 2, 125-127. [On-line: Paper, Presentation ]

  • Tan, S. T. (1998), "A MOO Environment for Internet MAGNUS", Honours Year Project Report, DISCS, National University of Singapore.

  • Lee, P. W. (1997), "An Internationalization of MAGNUS", Honours Year Project Report, DISCS, National University of Singapore.

  • Png, S. G. (1996), "MAGNUS III", Honours Year Project Report, DISCS, National University of Singapore.

  • Yeo, G.K. and Ho, C.L. (1996), "Controlling Information Access in Simulation Games", Simulation & Gaming, Vol 27, pp.261-271.

  • Yeo, G.K. and Nah, F.H. (1992), "A Participants' DSS for a Management Game with a DSS Generator,Simulation & Gaming, Vol 23, pp. 341-352.

  • Yeo, G.K. (1991), "Information Technology and Simulation Games", in Global Interdependence, Proceedings of IISAGA'91, 22nd Annual International Conference of the International Simulation and Gaming Association, Edited by Crookall D and K Arai, pp. 43-48, Springer-Verlag, 1991.

  • Yeo, G.K. (1991), "A Framework for Developing Simulation Game Systems", Simulation & Gaming, Vol 22, pp. 308-327.

  • Yeo, G.K., Nah, F.H. and Chew, B.W. (1990), "Initial Observations from Learning DSS in a Simulated Decision Environment", Technical Report TR10/90, DISCS, National University of Singapore.

  • Yeo, G.K. and Ho, C.L. (1990), "Information Dissemination and Performance Evalution in Simulation Game System", Technical Report TR21/90, DISCS, National University of Singapore.

  • Yeo, G.K. (1989), "An Integrated Environment for Simulation Games", Technical Report TRA2/89, DISCS, National University of Singapore.

  • Yeo, G.K. and Wickramasuiriya, R.S. (1987), "A Manual for MAGNUS Participants", Working Paper WP10/87, DISCS, National University of Singapore.

  • Yeo, G.K. and Chew, B.W. (1987), "A Simulation Game Administration System", Technical Report TRA7/87, DISCS, National University of Singapore.


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    Last modified: March 12, 2008